Designing and Simulating Individual Teleo-Reactive Agents

نویسندگان

  • Krysia Broda
  • Christopher John Hogger
چکیده

A method is presented for designing an individual teleoreactive agent, based upon discounted-reward evaluation of policy-restricted subgraphs of complete situation-graphs. The main feature of the method is that it exploits explicit and definite associations of the agent’s perceptions with states. The combinatorial burden that would potentially ensue from such associations can be ameliorated by suitable use of abstraction. For various BlocksWorld examples, the agent’s predicted behaviour is compared with simulation results to provide insight into the method’s power and scalability.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Designing Effective Policies for Minimal Agents

A policy for a minimal reactive agent is a set of condition-action rules used to determine its response to perceived environmental stimuli. When the policy pre-disposes the agent to achieving a stipulated goal we call it a teleo-reactive policy. This paper presents a framework for constructing and evaluating teleo-reactive policies for one or more minimal agents, based upon discounted-reward ev...

متن کامل

Determining and verifying good policies for cloned teleo-reactive agents

This paper presents a new method for finding and evaluating policies for cloned multiple teleo-reactive agents operating in the context of exogenous events. The method is based upon discounted reward evaluation of policy restricted situation graphs. A teleo-reactive agent behaves autonomously under the control of a policy and is predisposed by that policy to achieve some goal. Our framework pla...

متن کامل

Evolving Hierarchical and Recursive Teleo-reactive Programs through Genetic Programming

Teleo-reactive programs and the triple tower architecture have been proposed as a framework for linking perception and action in agents. The triple tower architecture continually updates the agent’s knowledge of the world and evokes actions according to teleo-reactive control structures. This paper uses block stacking problems to demonstrate how genetic programming may be used to evolve hierarc...

متن کامل

Implementing a teleo-reactive programming system

Acknowledgements I would like to express my gratitude to Dr Anthony Field for his support and guidance throughout my project. I would also like to thank Dr Keith Clark and Dr Peter Robinson for their support with the Qulog software and discussion in person and via email. Finally, I thank my family, my friends and all my professors at Imperial College. 2 This thesis explores the teleo-reactive p...

متن کامل

GRUE: A Goal Processing Architecture for Game Agents

Computer games are becoming increasingly popular as a research platform for agents research and applications. A key problem for game agents is responding in a timely and appropriate way to multiple, often conflicting goals in a complex, dynamic environment. In this paper we propose a novel goal processing architecture for game agents. Building on the teleo-reactive programming framework origina...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003